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(+9)

Really fun game you made here! I see a lot of potential if you continue development. Do you have any plans for different body and inflation types (a breast and/or butt only inflation)? What about flailing arms and legs?
 
I'm a 3D artist and I would love to contribute, no strings attached. Please let me know if you are interested!

(+3)

I just got all the achievements in the game, I must say that despite its simplicity I loved the game! I was wondering if the game will get any more updates or is it considered finished?

(+10)

There is an update I'm currently working on

Oh, so you'll continue to work in Unity...

Is that correct or am I wrong?

(+2)

Yes that is correct

(+3)

Still not super sure what the game could use now.
Idea wall:

  • A multiplayer mode similar to Left 4 Dead would be cool, but would be an unrealistic expectation (also I'd personally never play it, but it's still a cool idea.)
  • More guns?
  • More complex levels?
  • Levels that have a start point and an end point that gets harder as you go?
  • Randomly generated levels?
  • More upgrades/stats to build?
  • More "zombies", maybe with location-based armor, or with weird new gimmicks, like a zombie that gets more dangerous the bigger she gets?
  • A hub that we manage and upgrade?
  • More types of inflation, like water inflation to slow them?
  • Better or more detailed graphics?
  • More outfits for everyone?
  • More player appearance customization?
  • More player equipment, like shoes and helmets and whatever for different stats?
  • Traps we can enable, like dart walls and inflatable player decoys?
  • A story mode?
  • A revamped blimp boss? (I don't understand why the boss is the easiest enemy in the game, she's so harmless...?)
  • Minigames / challenges to do, maybe unlocking stuff?
  • Nerf the player quite a bit, but add stats to a bunch of achievements to make the player stronger and faster as they're completed?
  • Different player "classes" that come with weird abilities / bonuses?
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(-1)

Any plans for a mobile port at all? That'd be amazing and I'd play it all the time!

(+1)

Sorry, I'm not planning on doing a mobile version

(+3)

I am curious on what is happening in this world. Like why are we inflating these women who's set goal is to inflate us? And what is this green fog?

(+1)

Maybe some sort of sandbox mode? Where you don't have to worry about staying alive. Like either spawning individual infected or some sort of ceiling to prevent floating away, and of course invincibility.

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(+1)

Two things.
If you want some configuration to set a point of despawn (usually for low end pc), you can set it on the configuration menu (between 30 - 200 meters of celling).

By other hand, if you want something like "keep the enemies coming, until i blow!", you can enter in Hard mode, fight until the round 8 or 10, and don't blow up the blimp.
While the blimp is still alive, the enemies won't stop coming.


Note 1: those aren't the same thing as an "infinite mode", or a "sandbox mode", but they are closer to something like that.

Note 2: The "hard mode" was not tested before release, so... yes, it's quite unbalanced in terms of resources needed... in round 10, you can even see the frames.

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(+5)

Stupid idea time:  Instead of inflating you normal size and popping you, golden cola makes you blimp size prior to pop.  I mean you ought to get a reward beyond a standard bang after all that~  Considering we have the ability to duck out of the end-inflation sequence now there's no excuse for time ;)

(+4)

Very fun, we need more inflation games like this, especially ones that allow popping and being popped~.

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(+1)

Speaking of popping, I enjoyed your bakery bloat out game~. Nothing quite like cute girls popping/being popped~.

(+5)

As it stands now it is a simple and fun game. But what you have here is a solid foundation, No matter what update you have in mind. Pat yourself on the back, Well done! Hope to see more!

If I'm allowed to share one idea. it would be interesting to have an enemy where you don't shoot them unless you're ready. Akin to the Flesh-pound in Killing floor.

A woman who moves slower than the rest. but once hit will sprint towards the player and is a bit tankyer (Spelling?) like the hazmat woman.

(+2)

Heya MadLad224! Here's a link to a custom level I made called "Town Square!" Some info beforehand is that the map is quite large with five spawners spread out across it. It's a generally open level with only a few cramped spaces, these being two alleyways and a hand made maze. This maze is made inside a small park which, just like any other metropolis, is surrounded by tall buildings, parking lots and stores. It also has a few camps where survivors have put up barricades and housing on top of roofs to survive the apocalypse. However, as you might suspect, they were overrun and one of the five spawners are put inside these camps.

That's enough of the level though, so here's the link to a google drive file!
(I hope at least, I had a lot of trouble making it so I hope it's downloadable abd such)

Hope you all have a "swell" day, and have fun! :)
https://drive.google.com/drive/folders/1OGTQnKfNRxNOq7e2McnpSgpOVq4cdIKd?usp=dri...

(+2)

Unfortunately it’s not actually downloadable. To make it downloadable, go to the file in Google Drive, right-click it and go to Share > Share. In the box that pops up, click the option under “General Access” and choose “Anyone with the link,” then in the drop-down to the right of that, make sure it’s set to “Viewer”.

(+3)

A VR version of this game would be amazing

will there be more updates in the future?

(+3)

probably yes

great game but it would be nice to upload custom maps to others to play

maybe a discord server?

(+1)

I don't really have time to manage a discord server so for now the best place to share levels is here in the comments and via twitter

I see, also may I give you some suggestions? if youre ok with it 

(+2)

Feedback is always appreciated!

(2 edits) (+1)

alright thanks, here some suggestions
-more weapons and having the ability to put the unlocked weapons as secondary weapons and why not more secondary weapons.
-more enemies types, maybe a fast enemy that chase the player around, an enemy that can deflate if not pop, and an enemy pulling you closer to it to attack you, there's more but i cant say all of them
-more clothing and accessories for the enemies and players, like more details maybe like uniforms, armor, and hats, like example a police uniform for the enemies and players, so it will be not just normal clothing and even maybe some of them give defense from enemy damages maybe like the hazmat suit not getting effected by the green gas or liquid
-maybe give the players the ability to jump and sprint, is quite a bit boring and annoying to walk around if the map is super large
-a melee weapons
-a singleplayer  story mode would be great, like explaining why the virus appeared and how the city going, like giving your game seems more alive

-friendly npcs maybe we can either recruit or summon allies to help us held off the enemies

-multiplayer, would be a great like to play with friends and can revive each others to make the wave to go even longer

-maybe a store in the maps so like players can buy like grenades, ammo, and health 

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(-1)

I agree with most of this, and if i may add something......

-Improvements to the level editor. Maybe give it a separate tab for importing levels without downloading them. Give us custom enemies, weapons, items, etc as well to help make maps feel more diverse and custom than normal. 

(-8)

i dont like popping, i also dont like perma popping. 0/10.

(+5)

So...
are you here just for the "inflation" fetish?

...
Did you even read the title of this game?

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u r truly a legend lol
btw i think i can help you with ingame sounds if u need to

Is there any way to switch between the Sawed off Shotgun and the Pistol

There isn't currently

(+1)

ngl I could do with a weapon that offers overpenetration, by which I mean it would be nice to shoot through enemies you've already inflated and have the flechette hit targets behind them.

(1 edit)

So, I don’t know if they work for anyone else, but no custom levels work for me. I always spawn in the void far enough out that rounding errors are causing the view models to freak out. EDIT: Here’s a video of what happens:

Make sure to read the "IMPORTANT READ ME.txt" in game files for instructions. If issue persist redownload the game and/or the level

Ah, okay, I didn’t understand what the whole , and . thing meant originally. All the levels I downloaded used commas, and only loaded after changing them to decimals.

(1 edit) (+1)

Game is pretty fun for what it is right now, however, for some reason, after successfully completing like 3 rounds, the amount of enemies on later waves (7-10) becomes absurdly high, to the point where the game begins to lag and is dropping the FPS to ~5-10. Smoke grenades could only help me so much...

Also, haha, imagine making a map for an inflation game, couldn't be me, haha!

...Well, seeing that there seems to be no appropriate place to post a map, here's mine. It's kinda empty, in my opinion, but uh, couldn't be bothered about it.

The Outskirts Map

Outskirts' Cover Image
(1 edit) (+1)

Damm, I actually really like the setting, I'd love to put it into base game, just let me know if you want to be credited with your itch name or maybe twitter or whatever else

Oh yeah, I don't mind it. You could just use my itch username, it's fine. And I'm glad you liked it!

I played a few rounds with the shotgun and the game is surprisingly fun! The spray enemy is super difficult to beat without getting hit, especially at the start of rounds with the initial swarm, which is a little infuriating but nonetheless I enjoy the game and look forward to playing more!

(+1)

the sample map seems to be busted, I've tried to play it a few times and it's-the player and weapon are glitchy and blurry

If you're having problems with custom levels not loading go to the Level.txt file for that map and change all ',' -> '.' or '.' -> ','

(+1)

Is there an official place to share levels? Like a discord or something? I finished up one and want to share it. 

Here's a link for the few interested: https://drive.google.com/drive/folders/1lvlPURexA6NzJnnHY_8YmYLfTjFJLzNT?usp=sha...

(1 edit)

Can you contact me on twitter?

(+1)

Kind of a comment im pullin out of my rear here but...


What if you added a  MINIGUN.

I know,I know,  "That'd make the game WAYY to easy,Homeless!" But I'm just saying,it'd be pretty freaking cool.

I would also like to see a Minigun in this game

It would be rather redundant with the other full-auto gun when fully upgraded. A better addition would be projectile velocity upgrades for the shotgun and machine gun.

(1 edit) (+1)

That's a good idea, but the faster the dart the worse hit detection is. And yeah, as you said fully upgraded AR is basically a minigun lol

Is the sniper hitscan, then? That makes sense, not sure how I didn't notice.

(1 edit) (+1)

Really cute game that's strangely addicting to play.

Would really love to see more variety with the inflation shapes tho instead of the "three B's" (Belly, Boobs and Butt) Do you think you could make the enemies (and yourself) inflate until you're completely spherical? (aside from your head, hands and feet poking out of course)

Maybe add some blueberry inflation to the game as an weapon/powerup? You could have a hose gun that sprays juice on the enemies that causes them to inflate into blueberries?

This could tie into a bubblegum item that allows you to deflate yourself by blowing bubbles but it also risks inflating you into blueberry and this could change the mechanics a bit by forcing you to move slower and roll yourself around?

I think blowing bubblegum could work as a risk/reward item in that it might inflate/deflate you with how big you blow the bubbles correlating to the risk of inflating/deflating.

Also I would love to see some variety with the clothes on yourself and the enemies. Maybe have buttons pop off your shirt and jeans as you're inflating? The same would also work on the enemies too of course.

That's all I can say for critique, great game so far and I can't wait to see what you come up with next!

really nice game but the character customization is pretty basic it would be nice if there would be more clothing than the basic shirt like idk maybe hazmat suits ,bikinis😳 or other stuff like that

If anyone has older version of the game, I would really appreciate it, I wanna try older versions of this game

(+3)

Amazing game, i would actually really like if the player would've release air puffs when inflated like enemies do, but overall i really enjoy the game, r u planning to continue upaditing it?

(+6)

Yes, there will be updates in the future

I wish the butt inflated more than what the current max is and the pants ripped off like the shirt does.

(+3)

As of 0.2a, player no longer releases puffs of air when they are inflated/blimp state.

Good vision, it seems to be correct.

Fun Fact: If you press F5, you access the command menu. I do not know any commands but maybe some people can discover some.

(+1)

The creator update the file, now you can have a TXT file called "commands.txt", where you can read the codes that you can use

(+1)

10/10 game

(+1)

Minor bug report: Inflated can walk through the soda machine on the bank map (I don't know about the Bus Stop map).

On the Bus Stop map it should be very rare that to happen.

The soda machine is in a corner of the map next to a wall, that's rare that one gets close.

Note: I test it and yes, the Soda Machine don't have collisions for the enemies

Anyway, if you get to a moment for see one enemy passing through that point, is more possible that you will be surrounded in all direction.

(+1)

I just found a bug where the round doesn't end when you have a blimp inflated overhead. The wave that you are on doesn't end until you pop or let the blimp de spawn. It's kind of fun if you have the experience perk if that perk gets you soda faster you could see how many sodas you could drink in a single round!

(1 edit) (+1)

« -as long as blimp boss is active normal infected won't stop spawning »

it is written in the document "READ ME.txt", in the game files, next to the boot file.

It is one of the features that the author did not implement in the tutorial but that he should mention.

(+2)

After a couple of times I figured that it was a feature instead of a bug. I really need to start to read the "read me" files. Thanks for pointing that out that it is written in the readme.txt file. Also thanks for kindly pointing out my duh! No sarcasm, I mean it. Thanks!

(+1)

I kind of wish the player character got as big as the blimp either on a regular defeat or drinking the gold cola at the end of the round. I would like to see the player character become completely spherically inflated!( that is just me thinking out loud about the spherical bit) Is there an end to final hard wave or do enemies keep spawning ensuring the player is defeated? I like the game over all though. I have played it through twice now and enjoyed each play through!

(+1)

The hard mode is not much different from other modes.

The few differences are the number of enemies and the types of them.

But... maybe yes. There is an "endless mode".

Rounds 8 and 10 in hard mode are actually very difficult because of the amount of enemies, and if you don't blow up the blimp fast enough, your PC will start screaming.

If you want something like "keep the enemies coming! until i explode," you could start a wave with a blimp and don't blow it up.

Theoretically, the round would never end.

(+1)

top i have all аchievement

(+2)

I've played it and enjoyed it. I do have a few suggestions I'd like to share, if that's okay.

  • For purely cosmetic changes, maybe you could add an option to have enemies leave an explosion of scraps via a particle effect to help add to bursting the infected. I mainly suggest this one because I find myself turning away from infected I finished off if they're away from the horde, expecially blimps. You could also add other cosmetic things such as pallets or texture for our weapons that cost experience, to help add an additional sink for that.  Also, when the fire rate is increased for the Sniper and the Thumper, their animations don't reflect that so maybe speeding them up as you upgrade them could help better translate that information. 
  • On to balance suggestions, I'd say the Sniper is in a very weird spot. When upgraded, it tears through early rounds so easily you can just sit right by the ammo pile and be pretty much invincible, but on the later rounds it becomes next to useless against the horde. I suggest toning down its max fire rate, in exchange for allowing it to pierce multiple enemies. I feel that would make it more satisfying then it currently is and stopping it from invalidating early waves outright. The Thumper, on the other hand, is extremely inconsistent. It feels like its hit registration is RNG, with shots clearly phasing through opponents, or mysteriously hitting an enemy I didn't even point at. This also extends to its self damage, which makes it impossible to tell the safe distance to use. Not only does the explosion animation not showcase the blast radius, but it feels like that radius also fluctuates randomly. Sometimes I shoot someone really close and take no damage, other times I shoot someone a good 6 feet away and lose half my health. Making it both visually and mechanically consistent would make it much more satisfying to use. Finally, the AR is just overpowered. I feel like it would be best split into two different weapons, a harder hitting but slower firing rifle, and a high capacity fast firing Light machine gun. That way, you don't get the best of both worlds in one weapon, and have to pick which you would rather have. 
  • For some new things, maybe a revolver secondary to act as an alternative for the sawn off, dealing enough damage to two shot eliminate most enemies in exchange for having to reload one dart at a time like the Shotgun. You could also add some purchasable weapon charms, like a shield that halves gas damage, a cat that heals you at the end of every wave, or even a detrimental one that damages you at the end of every wave in exchange for more experience or faster cola build up.


Thank you for reading this, and the game is already very fun as it is.

(1 edit) (+3)

0.2a Review:
After the update, glad to see AR got its auto reload.

One thing I forgot to mention from last time is that the grenades do not always respect the walls, and will often go past the border walls meant to keep a player in.

Another bug I found is a zoom glitch that occurs because an enemy inflates too quickly and a player ends up pushed, forced to spawn in a slightly different spot. This happens most often with the blimps but is still a regular occurrence regardless.

Lastly, the GG achievement is clearly meant to be earned after getting all OTHER achievements. Well, the GG achievement requires its own unlock to be unlocked, which means it can't be unlocked. Never mind. Turns out I missed one achievement for "losing enough rounds".

Something I would like to see is Hazmat enemies exploding into a toxic cloud that affects both player and infected. Obviously the cloud would also need to fall to the ground, but it would make camping a much more risky venture.

I don't know how practical it would be to implement, but perhaps the inflation of both player/infected can be picked out? Have Belly, Breast and Butt inflation to start, and expand from there if it's doable. Player chooses their inflation, infected are randomized.

(+1)

Good changes overall so far! Would it be possible to just lower the height to which the girls float up? I like to pop the remaining ones at the end of waves but a lot of them are so high up i just can't hit them. Also, it happened once or twice where the counter for the next wave would begin while there were still inflated actively running after me despite the wave being supposedly over. One last thing i'd like to mention, which i forgot the first time, is that i like that even when you're very low on health and super inflated, you can still mostly see what you are doing. I think "Inflation Rooms" would greatly benefit if it was like this as well, if you ever intend to update that game in the future. That one too had a lot of potential in my opinion!

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