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(+6)

Is there a way to mod the game? Like making our own mod with the character models 

(+4)

First round, got 311 points.
The game is actually really good for what it is (a free zombie area fps)
And it further proves my idea about fetish (or any sexual game)
"A good lewed game is a good game with lewed content"

The thumper weapon seems to have some odd hit detection issues, including randomly phasing through the floor or even enemies, dealing less damage to enemies who are hit directly & having a slightly undefined blast radius.

(+1)

hey when will the game be updated i have some ideas for the game bloating gum it has a chance to  heal you and make you inflate 

(+1)

Hey, just wanted to ask, r u planning on any more updates on this game?

I've been busy with stuff but there should be an update before end of december

I'm just dying to know the details

(+8)

Really fun game you made here! I see a lot of potential if you continue development. Do you have any plans for different body and inflation types (a breast and/or butt only inflation)? What about flailing arms and legs?
 
I'm a 3D artist and I would love to contribute, no strings attached. Please let me know if you are interested!

(+3)

I just got all the achievements in the game, I must say that despite its simplicity I loved the game! I was wondering if the game will get any more updates or is it considered finished?

(+10)

There is an update I'm currently working on

Oh, so you'll continue to work in Unity...

Is that correct or am I wrong?

(+2)

Yes that is correct

(+3)

Still not super sure what the game could use now.
Idea wall:

  • A multiplayer mode similar to Left 4 Dead would be cool, but would be an unrealistic expectation (also I'd personally never play it, but it's still a cool idea.)
  • More guns?
  • More complex levels?
  • Levels that have a start point and an end point that gets harder as you go?
  • Randomly generated levels?
  • More upgrades/stats to build?
  • More "zombies", maybe with location-based armor, or with weird new gimmicks, like a zombie that gets more dangerous the bigger she gets?
  • A hub that we manage and upgrade?
  • More types of inflation, like water inflation to slow them?
  • Better or more detailed graphics?
  • More outfits for everyone?
  • More player appearance customization?
  • More player equipment, like shoes and helmets and whatever for different stats?
  • Traps we can enable, like dart walls and inflatable player decoys?
  • A story mode?
  • A revamped blimp boss? (I don't understand why the boss is the easiest enemy in the game, she's so harmless...?)
  • Minigames / challenges to do, maybe unlocking stuff?
  • Nerf the player quite a bit, but add stats to a bunch of achievements to make the player stronger and faster as they're completed?
  • Different player "classes" that come with weird abilities / bonuses?
(+4)

>More upgrades/stats to build?

Yeah, I was hoping that we'll get like increased health/defense, since you'll take like 10 damage per hit. I wonder if there's different types of enemies that deal specific damages, like some deals 3 damage, and other heavier enemies deals 6 - 13 damage. And the strength of the enemies will get stronger in harder waves, or harder difficulty, instead of just a bunch of enemies.

>Traps we can enable, like dart walls and inflatable player decoys?

... Why didn't I think of this before? This should be a FANTASTIC idea! ❤

>Better or more detailed graphics?

Rip my potato PC 😭

(-1)

Any plans for a mobile port at all? That'd be amazing and I'd play it all the time!

(+1)

Sorry, I'm not planning on doing a mobile version

(+3)

I am curious on what is happening in this world. Like why are we inflating these women who's set goal is to inflate us? And what is this green fog?

(+1)

Maybe some sort of sandbox mode? Where you don't have to worry about staying alive. Like either spawning individual infected or some sort of ceiling to prevent floating away, and of course invincibility.

(+1)

>some sort of ceiling to prevent floating away

Yeah, I didn't like it when Infected floats away too far to the point that you can't shoot them to the point of bursting (That is, if you don't have a Sniper Rifle). Before I even have a Sniper Rifle, I had to create a custom map that prevents inflated infected from floating away too far, which I called the map "Caged".

Overall, I do agree of a sandbox/endless mode. Maybe like a reward for completing all achievements (Which are pretty easy to get tbh)

(+1)

Two things.
If you want some configuration to set a point of despawn (usually for low end pc), you can set it on the configuration menu (between 30 - 200 meters of celling).

By other hand, if you want something like "keep the enemies coming, until i blow!", you can enter in Hard mode, fight until the round 8 or 10, and don't blow up the blimp.
While the blimp is still alive, the enemies won't stop coming.


Note 1: those aren't the same thing as an "infinite mode", or a "sandbox mode", but they are closer to something like that.

Note 2: The "hard mode" was not tested before release, so... yes, it's quite unbalanced in terms of resources needed... in round 10, you can even see the frames.

>If you want some configuration to set a point of despawn, you can set it on the configuration menu

Oh yeah, I know that. I managed to survive until at [Hard] Wave 10, the frames dropped so low to the point that it's unplayable. On the other hand, the earlier waves actually helps because the Blimp despawns at the lowest despawn point, but it's also could cause some issues, which will explain later below.

I even tried to make a map with one enemy spawner, and that still doesn't help. 😅

>The "hard mode" was not tested before release

That totally makes sense, haha-

>you can enter in Hard mode, fight until the round 8 or 10, and don't blow up the blimp.

Honestly, you can do that in any difficulty, which I already did that to grind some points to keep the blimp inflated. 

However, it does have its own downsides. Like it really depends on what weapon you have, because some weapons, like the Shotgun, may hit the blimp at the wrong timing due to its spread. ... Or because the blimp was in the way during your fire, which could happen in smaller maps.

Another is that if you have the lowest despawn setting, then the blimp would've been despawn prematurely (If already inflated) before you even get the pseudo-endless mode by keeping the blimp alive, forcing you to increase the despawn size to prevent the blimp from disappearing all of a sudden.

(+5)

Stupid idea time:  Instead of inflating you normal size and popping you, golden cola makes you blimp size prior to pop.  I mean you ought to get a reward beyond a standard bang after all that~  Considering we have the ability to duck out of the end-inflation sequence now there's no excuse for time ;)

(+4)

Very fun, we need more inflation games like this, especially ones that allow popping and being popped~.

(+2)

Yeah, I honestly wish there's more popping focused games out there, because this is one of the best games I've ever played. ❤

(+1)

Speaking of popping, I enjoyed your bakery bloat out game~. Nothing quite like cute girls popping/being popped~.

(+5)

As it stands now it is a simple and fun game. But what you have here is a solid foundation, No matter what update you have in mind. Pat yourself on the back, Well done! Hope to see more!

If I'm allowed to share one idea. it would be interesting to have an enemy where you don't shoot them unless you're ready. Akin to the Flesh-pound in Killing floor.

A woman who moves slower than the rest. but once hit will sprint towards the player and is a bit tankyer (Spelling?) like the hazmat woman.

(+2)

Heya MadLad224! Here's a link to a custom level I made called "Town Square!" Some info beforehand is that the map is quite large with five spawners spread out across it. It's a generally open level with only a few cramped spaces, these being two alleyways and a hand made maze. This maze is made inside a small park which, just like any other metropolis, is surrounded by tall buildings, parking lots and stores. It also has a few camps where survivors have put up barricades and housing on top of roofs to survive the apocalypse. However, as you might suspect, they were overrun and one of the five spawners are put inside these camps.

That's enough of the level though, so here's the link to a google drive file!
(I hope at least, I had a lot of trouble making it so I hope it's downloadable abd such)

Hope you all have a "swell" day, and have fun! :)
https://drive.google.com/drive/folders/1OGTQnKfNRxNOq7e2McnpSgpOVq4cdIKd?usp=dri...

(+2)

Unfortunately it’s not actually downloadable. To make it downloadable, go to the file in Google Drive, right-click it and go to Share > Share. In the box that pops up, click the option under “General Access” and choose “Anyone with the link,” then in the drop-down to the right of that, make sure it’s set to “Viewer”.

(+3)

A VR version of this game would be amazing

will there be more updates in the future?

(+3)

probably yes

great game but it would be nice to upload custom maps to others to play

maybe a discord server?

(+1)

I don't really have time to manage a discord server so for now the best place to share levels is here in the comments and via twitter

I see, also may I give you some suggestions? if youre ok with it 

(+2)

Feedback is always appreciated!

(2 edits) (+1)

alright thanks, here some suggestions
-more weapons and having the ability to put the unlocked weapons as secondary weapons and why not more secondary weapons.
-more enemies types, maybe a fast enemy that chase the player around, an enemy that can deflate if not pop, and an enemy pulling you closer to it to attack you, there's more but i cant say all of them
-more clothing and accessories for the enemies and players, like more details maybe like uniforms, armor, and hats, like example a police uniform for the enemies and players, so it will be not just normal clothing and even maybe some of them give defense from enemy damages maybe like the hazmat suit not getting effected by the green gas or liquid
-maybe give the players the ability to jump and sprint, is quite a bit boring and annoying to walk around if the map is super large
-a melee weapons
-a singleplayer  story mode would be great, like explaining why the virus appeared and how the city going, like giving your game seems more alive

-friendly npcs maybe we can either recruit or summon allies to help us held off the enemies

-multiplayer, would be a great like to play with friends and can revive each others to make the wave to go even longer

-maybe a store in the maps so like players can buy like grenades, ammo, and health 

(+2)

>maybe give the players the ability to jump and sprint.

I second that. Two of the features I really needed in game, ESPECIALLY sprinting (Because the sprayer enemy is currently faster than the player).

>more clothing and accessories for the enemies and players(...)

Player customization (And enemy variation) is one of the things I feel are lacking, and I honestly wish there's more variety and new additions. I was hoping some of the clothing would be dresses or skirts, because... If you know you know. 👀

>Melee weapon(s).

You can technically press Right click to shove enemies that get too close to you, but I find that useless since the enemy can hit you faster and it's not good against a horde of enemies.

(-1)

I agree with most of this, and if i may add something......

-Improvements to the level editor. Maybe give it a separate tab for importing levels without downloading them. Give us custom enemies, weapons, items, etc as well to help make maps feel more diverse and custom than normal. 

(-8)

i dont like popping, i also dont like perma popping. 0/10.

(+5)

So...
are you here just for the "inflation" fetish?

...
Did you even read the title of this game?

(4 edits) (+3)

Absolutely fantastic game. I'm seriously going to keep playing this 24/7 whenever I'm feeling bored! ❤

Sniper Rifle is considerably the best weapon I've used. I wasn't too happy with the Shotgun (As I kept losing often, or probably because I'm not good at shooter games in general), but by the time I edited this after I've 100% completed all achievements, Thumper is my second most favorite.

The Outskirts Map is also one of my favorite maps to play. The other smaller maps are difficult to get pass through a horde of enemies on later waves (Especially the one enemy that sprays you, which are very annoying), and without a mini-map, I'll have to constantly run around/look around to see if I'm safe enough to shoot enemies.

Either way, fantastic game as always! Will be looking forward for more updates in the future! ❤

(Side note: I really don't like wasting unnecessary ammo when you resume a game after pausing, that's if you've clicked the "Resume" button instead of pressing ESC.)

Also another note: Have to remind myself not to play on Hard Difficulty, due to how many enemies are on the screen to the point that it lags my low-end PC (It lowered at around 3FPS at Wave 8 and over).

u r truly a legend lol
btw i think i can help you with ingame sounds if u need to

Is there any way to switch between the Sawed off Shotgun and the Pistol

There isn't currently

(+1)

ngl I could do with a weapon that offers overpenetration, by which I mean it would be nice to shoot through enemies you've already inflated and have the flechette hit targets behind them.

(1 edit)

So, I don’t know if they work for anyone else, but no custom levels work for me. I always spawn in the void far enough out that rounding errors are causing the view models to freak out. EDIT: Here’s a video of what happens:

Make sure to read the "IMPORTANT READ ME.txt" in game files for instructions. If issue persist redownload the game and/or the level

Ah, okay, I didn’t understand what the whole , and . thing meant originally. All the levels I downloaded used commas, and only loaded after changing them to decimals.

(1 edit) (+1)

Game is pretty fun for what it is right now, however, for some reason, after successfully completing like 3 rounds, the amount of enemies on later waves (7-10) becomes absurdly high, to the point where the game begins to lag and is dropping the FPS to ~5-10. Smoke grenades could only help me so much...

Also, haha, imagine making a map for an inflation game, couldn't be me, haha!

...Well, seeing that there seems to be no appropriate place to post a map, here's mine. It's kinda empty, in my opinion, but uh, couldn't be bothered about it.

The Outskirts Map

Outskirts' Cover Image
(1 edit) (+1)

Damm, I actually really like the setting, I'd love to put it into base game, just let me know if you want to be credited with your itch name or maybe twitter or whatever else

Oh yeah, I don't mind it. You could just use my itch username, it's fine. And I'm glad you liked it!

I played a few rounds with the shotgun and the game is surprisingly fun! The spray enemy is super difficult to beat without getting hit, especially at the start of rounds with the initial swarm, which is a little infuriating but nonetheless I enjoy the game and look forward to playing more!

(+1)

the sample map seems to be busted, I've tried to play it a few times and it's-the player and weapon are glitchy and blurry

If you're having problems with custom levels not loading go to the Level.txt file for that map and change all ',' -> '.' or '.' -> ','

(+1)

Is there an official place to share levels? Like a discord or something? I finished up one and want to share it. 

Here's a link for the few interested: https://drive.google.com/drive/folders/1lvlPURexA6NzJnnHY_8YmYLfTjFJLzNT?usp=sha...

(1 edit)

Can you contact me on twitter?

(+1)

Kind of a comment im pullin out of my rear here but...


What if you added a  MINIGUN.

I know,I know,  "That'd make the game WAYY to easy,Homeless!" But I'm just saying,it'd be pretty freaking cool.

I would also like to see a Minigun in this game

It would be rather redundant with the other full-auto gun when fully upgraded. A better addition would be projectile velocity upgrades for the shotgun and machine gun.

(1 edit) (+1)

That's a good idea, but the faster the dart the worse hit detection is. And yeah, as you said fully upgraded AR is basically a minigun lol

Is the sniper hitscan, then? That makes sense, not sure how I didn't notice.

(1 edit) (+1)

Really cute game that's strangely addicting to play.

Would really love to see more variety with the inflation shapes tho instead of the "three B's" (Belly, Boobs and Butt) Do you think you could make the enemies (and yourself) inflate until you're completely spherical? (aside from your head, hands and feet poking out of course)

Maybe add some blueberry inflation to the game as an weapon/powerup? You could have a hose gun that sprays juice on the enemies that causes them to inflate into blueberries?

This could tie into a bubblegum item that allows you to deflate yourself by blowing bubbles but it also risks inflating you into blueberry and this could change the mechanics a bit by forcing you to move slower and roll yourself around?

I think blowing bubblegum could work as a risk/reward item in that it might inflate/deflate you with how big you blow the bubbles correlating to the risk of inflating/deflating.

Also I would love to see some variety with the clothes on yourself and the enemies. Maybe have buttons pop off your shirt and jeans as you're inflating? The same would also work on the enemies too of course.

That's all I can say for critique, great game so far and I can't wait to see what you come up with next!

really nice game but the character customization is pretty basic it would be nice if there would be more clothing than the basic shirt like idk maybe hazmat suits ,bikinis😳 or other stuff like that

If anyone has older version of the game, I would really appreciate it, I wanna try older versions of this game

(+3)

Amazing game, i would actually really like if the player would've release air puffs when inflated like enemies do, but overall i really enjoy the game, r u planning to continue upaditing it?

(+6)

Yes, there will be updates in the future

I wish the butt inflated more than what the current max is and the pants ripped off like the shirt does.

(+3)

As of 0.2a, player no longer releases puffs of air when they are inflated/blimp state.

Good vision, it seems to be correct.

Fun Fact: If you press F5, you access the command menu. I do not know any commands but maybe some people can discover some.

(+1)

The creator update the file, now you can have a TXT file called "commands.txt", where you can read the codes that you can use

(+1)

10/10 game

(+1)

Minor bug report: Inflated can walk through the soda machine on the bank map (I don't know about the Bus Stop map).

On the Bus Stop map it should be very rare that to happen.

The soda machine is in a corner of the map next to a wall, that's rare that one gets close.

Note: I test it and yes, the Soda Machine don't have collisions for the enemies

Anyway, if you get to a moment for see one enemy passing through that point, is more possible that you will be surrounded in all direction.

(+1)

I just found a bug where the round doesn't end when you have a blimp inflated overhead. The wave that you are on doesn't end until you pop or let the blimp de spawn. It's kind of fun if you have the experience perk if that perk gets you soda faster you could see how many sodas you could drink in a single round!

(1 edit) (+1)

« -as long as blimp boss is active normal infected won't stop spawning »

it is written in the document "READ ME.txt", in the game files, next to the boot file.

It is one of the features that the author did not implement in the tutorial but that he should mention.

(+2)

After a couple of times I figured that it was a feature instead of a bug. I really need to start to read the "read me" files. Thanks for pointing that out that it is written in the readme.txt file. Also thanks for kindly pointing out my duh! No sarcasm, I mean it. Thanks!

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