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(+1)

Pretty decent update, but also includes some bugs. Only the ones that I've found.

  • It's only visual, but anything smaller than 1280x720 will have the crosshair disappear entirely, makes aiming a bother especially if your PC is low-ended.
  • Let's talk about the Sniper Rifle: Even with the introduction of the penetration stat, it does cause some issues when it comes to detecting hits. At a non-upgraded penetration stat, I couldn't be able to hit anyone, but while upgrading it, I can finally hit the enemies consistently this time. I'm not sure if it was an FPS thing or a Resolution thing, but something is going on there.
  • Speaking of the Sniper Rifle, even if you haven't upgraded the Penetration stat all the way to max (Ex: Only upgrade it once), you'll still get the Maxed out Sniper Rifle achievement regardless.

On the other hand, I do like the new addition to the freecam after finishing the level or getting a game over. ❤

(1 edit)

re install the game

For me, don't work 

(+1)

Could someone please help me? i don´t know what to do, i initialize the game and inmediatelly the screen just do this :(

yes too

(+1)

Probably a bug with custom resolutions, I'll try to fix it in the next patch

Thanks

(1 edit) (+1)

Though lacking in polish, this is definitely the most re-playable and gamey expansion kink game there is. You did a really good job and as far as the initial scope of it being a single player, kinky L4D with a level editor it's pretty much perfect. A new patch brought new bugs (namely that the Sniper Rifle's projectile loves to just phase through infected at random) but overall you have my applause for sticking with this project for so long in any case.

I have only one suggestion for something new to be added, and that's some sort of scoring/proper arcade mode. As it is, I feel like with the way the game is currently set up that I'd want to replay the levels for better scores or faster times. That is itself fun to do, but the game isn't really built to accommodate that. Carbon-pop lasting forever means that you can't drink it if you want your scores from other runs to be equivalent, which wasn't itself a huge issue until I realized that consuming the golden bottle at the end of each game also counts as a drink consumed, permanently offsetting my scores. 

It's ultimately just quality of life re-playability fixing, but some way to set your Carbon-pop consumed back down to 0 and a scoreboard of past runs accessible on the main menu would be really cool. Additionally the ability to set weapons back to their default capabilities would make for fun challenge runs without the need for resetting entire save files. 

Again, though, my hat's off to you for making something this completed anyway. I've gotten by this far just keeping down a notepad file.

Just go to your desk top, change display settings, you'll want to change resolution (what worked for me was a lower one) after i changed it on my display settings for windows i could see it again. It's a bug for the resolution setting in the game I guess.

Or it could be an fps bug, because that was also changed to 60 from 165 (my native for my monitor)

(+2)

I have a bug where the sniper riffle doesn't do any damage. I can shoot the rifle, reloading is fine. Maybe it's just me though. I'll try resetting my progress and see if that fixes anything.

Actually, you're not alone: My fully upgraded sniper rifle from the previous version, transitioned to the current version, having the same issue as you. Somehow, even from shooting afar, your bullets somehow phase through the enemies. Shooting from a point-blank range (while risky) has a chance to hit the enemy, but that would defeat the purpose of sniping enemies from afar.

It's a shame that my Number 1 go-to weapon is broken after the update. :(

so in the 0.4 i notice the items don't drop anymore in normal and custom maps

nice the new update is here and we now play it  i wonder what else is planned in the future like mods and being able to choose our inflation type something like that or a mobile support so we play on phones and also add more inflation stages for the player and a jiggle physics for the breast and  third person and great job the way 

i mean he could 

(+1)

Hava a question: you planning do android version?

(3 edits) (+4)

Love the idea of Black ops zombies mixed with left 4 dead, and I'm excited for the next update.

I do have a small problem, the lack of weaponry. 

theirs already a lot to play around with for a new project but new weapons are always welcome.

Here's some ideas I have.

Primary's-

SMG- Very high fire rate,  low damage, and a high magazine. the P90 would  work.

Carbine- High damage with a small magazine and faster fire rate than the sniper rifle. A lever action would work

Battle Rifle- Medium to high damage, Medium fire rate, and low magazine. The M1 Garand would work.

Dual Pistols- Medium damage, high fire rate, and medium magazine.

Secondary's-

Make it so you can swap back to the Pistol.

Revolver- Medium Damage, medium Fire rate, low magazine. The Model 27 is probably the most recognizable. 

Blunt Knife-Damage low,  fast swing speed. A knife that isn't  sharp at all, but has been coated in the growth liquid.

Special Weapons-

Have a 25% chance for these weapons to drop when defeating a boss infected, When their ammo count or durability runs out they disappear from your inventory, and one spawns per game. 

Rocket Launcher- Highest damage in the game, large AOE, has 10 reserve ammo, causes all infected on the map to stagger. Primary slot

Minigun- Highest fire rate, Medium damage, 500 reserve. Primary slot

Baseball Bat- High Damage, Medium Swing speed, does a sweeping hit dealing damage to multiple infected, can hit 50 times before it breaks. A baseball bat that has Inflation darts sticking out of it like they're nails. Secondary slot

Done, those are just things I had in the back of my mind. 

Hope to see this game get better and better!

(1 edit) (+3)

The content of this comment might be weird because it's using a translator

It's my favorite game. I can't wait for updates

I'm trying to present some opinions

1. Please make more special zombies

Zombies are holding shields in front of them, so they expand only when I shoot from behind

If a zombie expands, it attacks by spewing liquid from its breast and buttocks

Please make more special zombies like this

2. Make a bigger and infinitely expanding boss

I really like blimp in this game

I purposely like blimp to the point where I don't explode it and watch it

Make a sexy, obscene zombie boss that expands even more

3. Please allow me to summon the boss even in console mode

4. Air expansion is good, but please add other types of expansion

(ex breast milk, water)

5. Please add sexy and obscene content

6. Please add a map with a ceiling

I like to have inflated zombies stuck in buildings

I love this game very much

You don't have to reflect my opinion

Since it's your content, I'll follow all your updates!

>Zombies are holding shields in front of them, so they expand only when I shoot from behind

In this current build, zombies will always (And precisely) look straight at the player at all costs, so maybe implementing the fact that Zombies has a slower turn movement would be a good idea. Plus, hitting the Zombie's blind spot should be vital. (Also, no headshots?)

Or if that doesn't work and going for the "Plants Vs Zombies" route, shielded zombies would take extra hits before the shields comes off.

>bigger and infinitely expanding boss

You can alternative not shoot the boss to last long, but there's a perfectly good reason why the bosses won't infinitely expand (Ex: Clipping through walls, breaking maps, prematurely disappears once they get too big, or collision/performance reasons). Harder waves would make the bosses grow much bigger than before.

I don't think there's an endless/freeplay mode out there aside from playing the main mode just to upgrade your stats.

>Please add a map with a ceiling.

There's a level editor that lets you create a map with ceilings, and even I created one for myself. I would pass the download link here, but I forgor how to upload files. 💀

Oh yeah, and the bosses that grew so big that the collision lags my PC so much in one of my maps with a ceiling lmao-

(+6)

Is there a way to mod the game? Like making our own mod with the character models 

(+4)

First round, got 311 points.
The game is actually really good for what it is (a free zombie area fps)
And it further proves my idea about fetish (or any sexual game)
"A good lewed game is a good game with lewed content"

The thumper weapon seems to have some odd hit detection issues, including randomly phasing through the floor or even enemies, dealing less damage to enemies who are hit directly & having a slightly undefined blast radius.

(+1)

hey when will the game be updated i have some ideas for the game bloating gum it has a chance to  heal you and make you inflate 

(+1)

Hey, just wanted to ask, r u planning on any more updates on this game?

I've been busy with stuff but there should be an update before end of december

I'm just dying to know the details

(+9)

Really fun game you made here! I see a lot of potential if you continue development. Do you have any plans for different body and inflation types (a breast and/or butt only inflation)? What about flailing arms and legs?
 
I'm a 3D artist and I would love to contribute, no strings attached. Please let me know if you are interested!

(+3)

I just got all the achievements in the game, I must say that despite its simplicity I loved the game! I was wondering if the game will get any more updates or is it considered finished?

(+10)

There is an update I'm currently working on

Oh, so you'll continue to work in Unity...

Is that correct or am I wrong?

(+2)

Yes that is correct

(+3)

Still not super sure what the game could use now.
Idea wall:

  • A multiplayer mode similar to Left 4 Dead would be cool, but would be an unrealistic expectation (also I'd personally never play it, but it's still a cool idea.)
  • More guns?
  • More complex levels?
  • Levels that have a start point and an end point that gets harder as you go?
  • Randomly generated levels?
  • More upgrades/stats to build?
  • More "zombies", maybe with location-based armor, or with weird new gimmicks, like a zombie that gets more dangerous the bigger she gets?
  • A hub that we manage and upgrade?
  • More types of inflation, like water inflation to slow them?
  • Better or more detailed graphics?
  • More outfits for everyone?
  • More player appearance customization?
  • More player equipment, like shoes and helmets and whatever for different stats?
  • Traps we can enable, like dart walls and inflatable player decoys?
  • A story mode?
  • A revamped blimp boss? (I don't understand why the boss is the easiest enemy in the game, she's so harmless...?)
  • Minigames / challenges to do, maybe unlocking stuff?
  • Nerf the player quite a bit, but add stats to a bunch of achievements to make the player stronger and faster as they're completed?
  • Different player "classes" that come with weird abilities / bonuses?
(+4)

>More upgrades/stats to build?

Yeah, I was hoping that we'll get like increased health/defense, since you'll take like 10 damage per hit. I wonder if there's different types of enemies that deal specific damages, like some deals 3 damage, and other heavier enemies deals 6 - 13 damage. And the strength of the enemies will get stronger in harder waves, or harder difficulty, instead of just a bunch of enemies.

>Traps we can enable, like dart walls and inflatable player decoys?

... Why didn't I think of this before? This should be a FANTASTIC idea! ❤

>Better or more detailed graphics?

Rip my potato PC 😭

(-1)

Any plans for a mobile port at all? That'd be amazing and I'd play it all the time!

(+1)

Sorry, I'm not planning on doing a mobile version

(+3)

I am curious on what is happening in this world. Like why are we inflating these women who's set goal is to inflate us? And what is this green fog?

(+1)

Maybe some sort of sandbox mode? Where you don't have to worry about staying alive. Like either spawning individual infected or some sort of ceiling to prevent floating away, and of course invincibility.

(+1)

>some sort of ceiling to prevent floating away

Yeah, I didn't like it when Infected floats away too far to the point that you can't shoot them to the point of bursting (That is, if you don't have a Sniper Rifle). Before I even have a Sniper Rifle, I had to create a custom map that prevents inflated infected from floating away too far, which I called the map "Caged".

Overall, I do agree of a sandbox/endless mode. Maybe like a reward for completing all achievements (Which are pretty easy to get tbh)

(+1)

Two things.
If you want some configuration to set a point of despawn (usually for low end pc), you can set it on the configuration menu (between 30 - 200 meters of celling).

By other hand, if you want something like "keep the enemies coming, until i blow!", you can enter in Hard mode, fight until the round 8 or 10, and don't blow up the blimp.
While the blimp is still alive, the enemies won't stop coming.


Note 1: those aren't the same thing as an "infinite mode", or a "sandbox mode", but they are closer to something like that.

Note 2: The "hard mode" was not tested before release, so... yes, it's quite unbalanced in terms of resources needed... in round 10, you can even see the frames.

>If you want some configuration to set a point of despawn, you can set it on the configuration menu

Oh yeah, I know that. I managed to survive until at [Hard] Wave 10, the frames dropped so low to the point that it's unplayable. On the other hand, the earlier waves actually helps because the Blimp despawns at the lowest despawn point, but it's also could cause some issues, which will explain later below.

I even tried to make a map with one enemy spawner, and that still doesn't help. 😅

>The "hard mode" was not tested before release

That totally makes sense, haha-

>you can enter in Hard mode, fight until the round 8 or 10, and don't blow up the blimp.

Honestly, you can do that in any difficulty, which I already did that to grind some points to keep the blimp inflated. 

However, it does have its own downsides. Like it really depends on what weapon you have, because some weapons, like the Shotgun, may hit the blimp at the wrong timing due to its spread. ... Or because the blimp was in the way during your fire, which could happen in smaller maps.

Another is that if you have the lowest despawn setting, then the blimp would've been despawn prematurely (If already inflated) before you even get the pseudo-endless mode by keeping the blimp alive, forcing you to increase the despawn size to prevent the blimp from disappearing all of a sudden.

(+5)

Stupid idea time:  Instead of inflating you normal size and popping you, golden cola makes you blimp size prior to pop.  I mean you ought to get a reward beyond a standard bang after all that~  Considering we have the ability to duck out of the end-inflation sequence now there's no excuse for time ;)

(+4)

Very fun, we need more inflation games like this, especially ones that allow popping and being popped~.

(+2)

Yeah, I honestly wish there's more popping focused games out there, because this is one of the best games I've ever played. ❤

(+1)

Speaking of popping, I enjoyed your bakery bloat out game~. Nothing quite like cute girls popping/being popped~.

(+5)

As it stands now it is a simple and fun game. But what you have here is a solid foundation, No matter what update you have in mind. Pat yourself on the back, Well done! Hope to see more!

If I'm allowed to share one idea. it would be interesting to have an enemy where you don't shoot them unless you're ready. Akin to the Flesh-pound in Killing floor.

A woman who moves slower than the rest. but once hit will sprint towards the player and is a bit tankyer (Spelling?) like the hazmat woman.

(+2)

Heya MadLad224! Here's a link to a custom level I made called "Town Square!" Some info beforehand is that the map is quite large with five spawners spread out across it. It's a generally open level with only a few cramped spaces, these being two alleyways and a hand made maze. This maze is made inside a small park which, just like any other metropolis, is surrounded by tall buildings, parking lots and stores. It also has a few camps where survivors have put up barricades and housing on top of roofs to survive the apocalypse. However, as you might suspect, they were overrun and one of the five spawners are put inside these camps.

That's enough of the level though, so here's the link to a google drive file!
(I hope at least, I had a lot of trouble making it so I hope it's downloadable abd such)

Hope you all have a "swell" day, and have fun! :)
https://drive.google.com/drive/folders/1OGTQnKfNRxNOq7e2McnpSgpOVq4cdIKd?usp=dri...

(+2)

Unfortunately it’s not actually downloadable. To make it downloadable, go to the file in Google Drive, right-click it and go to Share > Share. In the box that pops up, click the option under “General Access” and choose “Anyone with the link,” then in the drop-down to the right of that, make sure it’s set to “Viewer”.

(+3)

A VR version of this game would be amazing

will there be more updates in the future?

(+3)

probably yes

great game but it would be nice to upload custom maps to others to play

maybe a discord server?

(+1)

I don't really have time to manage a discord server so for now the best place to share levels is here in the comments and via twitter

I see, also may I give you some suggestions? if youre ok with it 

(+2)

Feedback is always appreciated!

(2 edits) (+1)

alright thanks, here some suggestions
-more weapons and having the ability to put the unlocked weapons as secondary weapons and why not more secondary weapons.
-more enemies types, maybe a fast enemy that chase the player around, an enemy that can deflate if not pop, and an enemy pulling you closer to it to attack you, there's more but i cant say all of them
-more clothing and accessories for the enemies and players, like more details maybe like uniforms, armor, and hats, like example a police uniform for the enemies and players, so it will be not just normal clothing and even maybe some of them give defense from enemy damages maybe like the hazmat suit not getting effected by the green gas or liquid
-maybe give the players the ability to jump and sprint, is quite a bit boring and annoying to walk around if the map is super large
-a melee weapons
-a singleplayer  story mode would be great, like explaining why the virus appeared and how the city going, like giving your game seems more alive

-friendly npcs maybe we can either recruit or summon allies to help us held off the enemies

-multiplayer, would be a great like to play with friends and can revive each others to make the wave to go even longer

-maybe a store in the maps so like players can buy like grenades, ammo, and health 

(+2)

>maybe give the players the ability to jump and sprint.

I second that. Two of the features I really needed in game, ESPECIALLY sprinting (Because the sprayer enemy is currently faster than the player).

>more clothing and accessories for the enemies and players(...)

Player customization (And enemy variation) is one of the things I feel are lacking, and I honestly wish there's more variety and new additions. I was hoping some of the clothing would be dresses or skirts, because... If you know you know. 👀

>Melee weapon(s).

You can technically press Right click to shove enemies that get too close to you, but I find that useless since the enemy can hit you faster and it's not good against a horde of enemies.

(-1)

I agree with most of this, and if i may add something......

-Improvements to the level editor. Maybe give it a separate tab for importing levels without downloading them. Give us custom enemies, weapons, items, etc as well to help make maps feel more diverse and custom than normal. 

(-8)

i dont like popping, i also dont like perma popping. 0/10.

(+5)

So...
are you here just for the "inflation" fetish?

...
Did you even read the title of this game?

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